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I do understand the gripes about Day 1 DLC, but I also understand where the developers are coming from too.

The $60 standard for a new AAA video game hasn't budged in a decade. Meanwhile $60 isn't worth what it used to be and development costs on AAA games are larger than ever.

Despite industry attempts to push for digital distribution, people still want physical media. They want to be able to buy a used game at GameStop for a $5 discount and then sell it back when they're done with it for $25 so that the next person can do it all over again. People can still rent games from GameFly and Redbox and blow through single player campaigns in a weekend for a small fee that the developer sees none of.

DLC not only provides extra revenue, but it makes gamers consider holding on to games that they'd ordinarily sell back.

I'm in favor of strategies like those employed by Resident Evil 7, and now Zelda. I'm in favor of big, AAA single player experiences being profitable because the alternative is multi-player focused, free-to-play with micro-transactions, and "always online" games.

Whatever keeps games like Breath of the Wild and Resident Evil 7 getting made IMO.