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SvennoJ said:
mZuzek said:

Pretty much.

I prefer digital games but that's not an issue on Nintendo consoles. You buy the game, you can play it, regardless of servers being up or not having a connection or whatever. Didn't know other consoles had that kind of bullshit, that's actually pretty awful.

What happens when you have a secondary Nintendo console? I have 2 Wii's but never bought anything digital for it. 2 x Switch is not unlikely in the future. Can you play digital downloads on both or will it be tied to the console it was downloaded on? Is it possible to transfer it to another console?

Captain_Yuri said:

The mighty Rol has Spoken.

I buy digital all the time on steam but one thing I never buy are games that are always online unless the game is multiplayer only. So I never had issues like this post ubisoft boycott.

My old desktop can't play any of its installed Steam games anymore. Its network module failed and Steam wasn't in offline mode at the time. Since it's just a secure place to backup stuff I don't care that it doesn't connect to the internet anymore. (hardware failure, needs a new network card. I tried a wifi stick yet ironically that needs to go online to install in windows 7) It can still run physical games (fsx runs fine on it) all Steam games locked out.

Ka-pi96 said:
They'd only be locked if you weren't playing them on your account. So.... why weren't you playing them on the account you bought them on?

I was playing them on my account, psn was having issues. No grace period, blue screen of accusation instead! If they were on my primary console you can play them on any account offline. This whole primary/secondary console business isn't very user friendly. Same with save games locked to accounts, player 2 not getting the same save progress nor access to shared worlds. #forthesingleplayersonly.
Playing on a secondary console is risky business. If my kids turn on the other console and log into my user profile, any game I was playing directly quits, no save, no warning on either side, progress lost, even when playing a physical game.
There is a workaround. Start ps4 for my kids first, start Minecraft, load our shared world on my account offline, sign out of psn. Start pro, play psvr game on my account. It's like I'm doing something illegal playing 2 different games on 2 consoles...

Perhaps the thread title should be: Buying a second console in todays online world, is it worth the aggravation :)

Well obviously it's not something illegal, but there needs to be some sort of limit in place. So the question is, why do your kids need to log in to your profile in order to play a game? Couldn't they have their own profile?

Otherwise you might as well share your profile between an entire family and friends and have a shared library.

Perhaps a good workaround would be an IP check and if the 2 consoles are connected have the same IP then it could recognize they are 2 "primary" consoles on the same household. Still it wouldn't be ok to have the same game playing on both consoles at the same time, but as long as the game being played was different it would be like having a physical disk in the tray.