Shadow1980 said:
There's not a lot of AAA titles on PS4 & XBO that support split-screen, but both the Master Chief Collection and Star Wars Battlefront, which both run at 60fps when one person is playing on-screen, manage to support split-screen by cutting the frame rate to 30fps. The way Halo 5 was engineered it couldn't run at 30fps. Everything in the game during gameplay is meant to operate at 60fps (though in Forge you can create things that can tax the engine enough to cause frame rate drops). Had it been designed differently, Halo 5 could have also run at 60fps when one person is playing on-screen and at 30fps when playing split-screen. |
Sad part is, lots of things in Halo 5 don't operate at 60fps. There are tons of animations, texture loops, sprites etc'. Which are 15-30fps.
In Halo 5's case though, tick rate is likely tied to framerate. Hate it when games are like that.

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