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Ljink96 said:
Teeqoz said:
FP32 flops, or FP16 flops? If it's FP32, then I call BS. If it's FP16..... well it still seems sketchy, but at least it's somewhat believable.

That I don't know, so I guess I shouldn't put that in the title. It could be FP16... due to performance of Zelda alone.

It is FP16.

256 Cuda Cores * 2 instructions per clock * 1,000mhz clockrate = 512Gflop for Single Precision.

Ljink96 said:

The thing is, the document says 1024 Flops. So I can't really assume at this point. I kinda doubt switch would be .5TF, we've heard .75 from digital foundry. The document is confusing. It really doesn't specify if it's a Megaflop, Gigaflop or at FP16 or 32 but you are most likely right. 

It could be 1024Gflops and be 1TF FP16, or 1024Gflops FP32, aka 512TF. But do hardware manufacturers default to FP16 when noting specs?

You have mixed up your flops and gotten them confused.

Digital Foundry recognizes it is 750Gflop in FP16.

512TF or "Teraflops" isn't goin to happen. Not even in Scorpio. Not even in the Next Gen consoles.

Ljink96 said:
h2ohno said:
There will be 0 games that do 4k. Maybe, maybe it will allow video streaming at 4k, but more likely it was just a devit feature that will never be used at all in the final product.

All this is saying is that it has the capacity to do 4K out, not necessarily that games will run at 4K resolutions. That'd depend on the GPU if I'm correct, which isn't that great. We won't be seeing 4K games on the Switch...ever. 

It has HDMI 1.4. (You can tell by the refresh rate + resolution.)

That's the same as the Xbox One and Playstation 4, they also have the "capacity" to do 4k gaming, video at 30hz/fps, but it's unlikely to ever happen.

Jranation said:
JRPGfan said:

Switch 1024 FP16 (512 Gflops FP32).

Playstation 4 is 1,840 Gflops FP32 (aka 1.84 teraflops).

Is that good for a "handheld"?

No better or Worst than other high-end flagship handsets.

The interesting part will be how it stacks up with nVidia Tegra based around Volta.

JRPGfan said:

When its portable only its like 150 Gflops.

Which is 3 times the power of the PS Vita.

Using flops in that way is inaccurate and plain wrong. There is more to performance than just flops.

Ljink96 said:

Well then, that would be cool. But those were 3DS cartridges, which price depreceated over time. Switch carts are an entirely new beast from 3DS cards. Doesn't that play a role in price? Of course if Nintendo buys in bulk, they can get some cheap prices. I hope that high compression is an option for developers, but something's telling me Nintenod's going to want us to use sd cards for bigger games. It's just the Nintendo thing to do at this point. Now that I think about it we'll most likely get more than 32gb cards later as 3DS didn't get 8gb cards until later after launch.

If it also means anything, wikipedia has Switch with a max 128GB card size : https://en.wikipedia.org/wiki/Nintendo_game_card 

So, I'm probably just putting too much on these documents at this point. 

The thing with the Switch Carts is that the Rom manufacturers are taking advantage of newer lithography techniques in order to dramatically decrease the cost of manufacturing whilst increasing capacity.

bonzobanana said:

Why the hell is the Switch fitted with so little storage memory. The maximum size of launch Switch cartridges appears to be 8GB (64Gb) and 16GB (128Gb) but most games appear to be on much smaller cartridges.

Do you have a link for this 32GB equals bluray manufacturing cost. How much is a writable bluray disc because they normally cost more than pressed blurays and still pretty cheap.

Stamping a Disc is far faster and cheaper than building a cart. That battle was decided during the Playstation 1 era.

However Carts are certainly better for mobile, it uses less power, has no mechanical moving parts (Better for reliability.)

With that in mind, what most developers seem to be spending a ton of disc space on is lossless 7.1 Audio and full 1080P blu-ray quality video, which eats up a ton of Disk space, so having a smaller capacity is certainly not the worst thing in the world.

I agree with your sentiments, if someone can make a claim that fabrication a ROM/NAND chip, packaging it in a plastic housing with a few other electronic components is cheaper or the same price as spinning a Disk... I want to see the numbers.

invetedlotus123 said:
Wyrdness said:

That's the port output not the console itself, for example older platforms like the PS2 technically had HD output but obviously the hardware would never reach that.

Actually, PS2 did have HD games. GT 4 could be played at 1080i and Valkyrie Profile: Silmeria also could. 

It wasn't rendering the game at 1080i. The Playstation 2 simply did not have the hardware to do so with acceptable image quality and framerate.
It was using a few tricks to "upscale" the game to 1080i.

1080i is field rendered, it takes 540P and builds it into a 1080i signal.

Now the original Xbox was able to pull off a few games at 720P and 1080i natively.

JRPGfan said:

xbox one is like 80watts? or so to reach 1.4 teraflops.

Switch is like 20? watts.

Its just not possible.

The Xbox One's chip is not the most energy efficient design to begin with.

nVidia kills AMD in performance per watt right now.



--::{PC Gaming Master Race}::--