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Shadow1980 said:
Halo 5's lack of split-screen had nothing to do with technical limitations for the XBO hardware and everything to do with how the game was engineered. They simply couldn't get the game to run at a consistent 60fps and have split-screen play. Frank O'Connor explained this on GAF on several occasions.

This is no real technical reason they couldn't get Halo 6 to support split-screen on both the original XBO and the Scorpio.

so the XB1 not being powerful enough isnt a technical reason?