By using this site, you agree to our Privacy Policy and our Terms of Use. Close

AI is a *tiny* fraction of the processing requirements of any game (that isn't a chess sim). AI, unlike graphics, doesn't naturally improve with time as the hardware gets faster, and improvements generally aren't/can't be built on top of one another... That is to say, AI in every game is a one-off hand-coded job - essentially the wheel is being re-invented in every game you play - and no game has AI remotely ambitious enough to strain any contemporary system: the bottleneck is with the code not the machine. Moreover, AI processing by its nature calls for *HIGHLY* branching code logic, which is exactly what the PS3 and 360 are deficient at by design. I strongly suspect this guy in his position has nothing to do with programming AI.