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Volterra_90 said:
That was an hilarious reading XD. It seems that nowadays everything that isn't open world and lasts a gazillion hours isn't worth full price. I've always found that a weak reasoning.

Weak and quite toxic for the industry, I don't want a scenario where every game has to be just another AAA open world shooter/RPG because that is the only thing that people buys.

Also I simply don't understand how can we value the price of the game going by numbers of hours alone, 8 great memorable hours can be way more worth of your money than 200 "ok" hours easily.