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Smidlee said:

I think PS3 and 360 fans should stop worrying about the native resolution. Many games this generation will be sub-hd and look great. I would rather have the developers focus on utilizing the power of the 360/PS3 to bring great/inovative gameplay to the games and not worry about the final native resolution. These native resolution threads are pointless. 99% of you would never be able to tell a sub-hd game from a full hd game.

If resolution isn't important to gamers then all we need is PS2 or DS (PSP). As far as gameplay I haven't seen anything this generation that couldn't have done last generation minus graphics, resolution, frame rate ,etc.
It's very simple; higher resolution equals more information (details) that can be displayed. Also the closer the image match a LCD resolution the cleaner and sharper the image looks.


I don't give a rat's ass if some graphically complex games are not natively rendered in full HD as long as they have steady high framerate and minor glitches. And Smidlee, If being able to run more stuff on screen, with better AI and better effects in a good steady framerate doesn't matter for gameplay to you, then you don't understand the word "gameplay" to begin with. Strip a game like GRID off its realistic physics, car damage, turn down the quality on the smoke and lightning effects and then give it a slower framerate, then go and play it I'm sure you'd be able to have fun with it, but it wouldn't be anything special that you hadn't seen before huh? As far as gameplay goes we could use that argument going back several gaming generations If we'd like to.  Sega Rally has incredible gameplay and it's a 1995 game, so does Zelda OoT or Virtua Fighter 2. Great games have great gameplay no matter the technology, and we could argue most games' gameplay could be reproduced to some extent in the previous generation(s). A game like Shenmue started development in the Sega Saturn, give the Saturn 1GB of disc space and I believe Yu Suzuki could pull it off, but it would've fallen a lot shorter than his vision, of course. On topic: resolution is very important, but it's still a technicality (as in not directly involved with gameplay) some games "need" the higher resolution more than others. However, not rendering natively HD resolutions doesn't mean a game can't look almost as good as the "real thing", games are made of 3D graphics which benefit greatly from today's HD displays, it's not the same as upscaling a low res 480p movie to a 720 output where the difference between the "real HD" is quite noticeable (but again, it'll also depend on the images from the movie in question). The upscaling will be noticeable depending on the size of the screen too, it would have to be a BIG screen for it to be a big deal for most games.