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Smidlee said:
NJ5 said:
Smidlee said:


You made a good point that not everyone who buys a 42" HDTV is planning to sit 20 feet away. (unlike the old standard big screens) I also bought a 42" with PC in mind as I'm usually 7-8 feet away.

Is a game playable at 24 fps? Is a game playable at 480p? Of course yet that doesn't mean I wouldn't like games to run 30 fps if not 60 and atleast 720p resolution if not 1080p. While I don't own a 360 I'm really surprise of it's low resolution for such a good game. Why put a lot of work in all those detailed graphics when they will be muddy over with low resolution?

It seems Wii isn't the only system where developers are taking short cut when it come to graphics. Surely the 360 is powerful enough to pull off at least 720p. I wonder with only 512mb of total ram it limits how much effort a developer willing to push the consoles GPU?

 

 

It's not that simple. We all know that the 360 is powerful enough for 720p graphics, but not necessarily so when pushing a lot of detail and complicated AI routines at 60 fps. According to this interview, the AI is also consuming a lot of processing power, and that's one of the things they improved for NG2.

I'd much rather have developers focusing on gameplay, high framerate, AI and graphical detail (in decreasing order of importance) than on resolution by itself. In terms of resolution, even Ninja Gaiden Black looks fine to me on the 360, and that's upscaled 480p (or 480i?) since it's an emulated Xbox title.

 


360 is multi-core so I really doubt the AI is using that much CPU. Even PC strategy games doesn't use that much. So I find that very hard to believe. Hopefully in the future we see strategy games using a full cpu core just for the AI.

 


There are strategy games that make a Core2 Quad crawl. So I think you got it wrong there.



Tease.