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99% of you would never be able to tell a sub-hd game from a full hd game.


Just not true. Of course its a gradual slide but Haze definitely looked blurred. Its of course true that the resolution is just one of many factors defining picture quality. But honestly I'd rather have a one or two effects less and 720p in exchange. Luckily most game designers go this way. I have the suspicion that its more a case of: The game has to ship in 2 months. Should we delay that to optimize the framerate or should we render in lower resolution. Thats of course a valid last resort but I think its good that people are complaining so devs don't use this way without trying.