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Example, the idea of making a (party) game is to attract as wide an audience as possible, the only thing like you mentioned that should or could stop the growth of a party game is lack of change in what you playing between versions.

You’re also comparing past Mario Party's and claiming the trend but neglect the difference in install base growth between GC and Wii. Also this time around the Wii has three very unique interfaces, two of which can be using in multiple ways, not sure about the balance board.

With a growth this rapid, there is no reason why a game as successful as RRR didn't attract the newcomers unless it wasn't marketed - which it was. Unless the game did attract newcomers but the potential incumbents knew what to expect and didn't want it, the anticipated value wasn't there.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D