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Wow this really surprises me. After the super long development time, rework of the game from one director to another, as well as other changes, I would have thought this game to need way more than 5 million sales for it to be profitable. I guess that during the design changes, they must have continued to use the majority of assets and not waste much. Which also kinda makes sense, since the game did feel a bit patchwork like that at times =p