Alkibiádēs said:
What innovations have been made? I can play online on my PC for free and it's a far better experience than whatever Sony and MS can offer. If Sony can't afford to innovate without charging for online than they shouldn't be in the business to begin with. Sony's subscription shouldn't include online play. Let people pay for the "free" games and discounts. I imagine the amount of subscribers would greatly decline though (further driving home the point that most consumers only pay for this subscription for the online play, and not the "free" games or discounts). |
It's also a more expensive experience (for It to be better) and not nearly as easy to use. You're also prone to viruses which isn't a concept on console.
SharePlay is an innovation for instance. Remote Play is an innovation. PSNow is an innovation. They might not be widely used, but that's moreso a problem with Sony than it is with the actual execution of each concept. Those are all fairly recent too. And actually, before this gen and even at the starting of this gen, Sony has always been a loss leading console maker that made profit back through software. This is great for the consumer, but think about this ~ the cost of a AAA game has been $60 for over a decade now. That has remained stagnant. What hasn't remained stagnant is development costs for software. Gamers want bigger, more interactive worlds, with smaller and smaller details with an arms race toward photo realistic graphics. This is being partially offset by season passes and DLC but that's often times not enough as we have seen numerous AA, AAA and Indie teams collapse after lackluster sales. This ALSO needs to be offset. PS+ probably helps with that too, as we've seen far more exclusives come to Sonys system than the competitors the past few years.







