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Valdath said:
I don't understand why Sony didn't talk about this before releasing the Pro, it makes no sense.

This is huge, Bloodborne at locked 30fps now? people were screaming for this and Sony kept silent.

Could be multiple reasons

Perhaps No Man's Sky showed them that it's better not to raise expectations until they were sure it could work reasonably well. It still has the disclaimer things could go wrong. Perhaps right before release boost mode was still in a much more crash prone state. It all depends on what assumptions games made from the hardware, for example if a GPU thread always assumed the CPU is already done with the next preparations and thus didn't bother to check or wait, the game might crash when the gpu is suddenly disproportionately faster than the CPU. I don't know what boost mode does, but I guess it at least adds some fail safe checks in the api calls. I doubt it's as simple as letting the console run faster unchecked.

Or maybe Sony expected developers to put more effort in pro patches, improving things beyond running slightly faster like 60fps or improved shadows, enhanced level of detail, draw distance, and ofcourse resolution. Promising boost mode from the start would not have seen as exciting as pro patches for older games with more visible enhancements. Here's the pro for $400, now your avg 28fps game will run at 30fps. Not so great a sales pitch.