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I think maybe the first sequel should be a refinement and then if it lasts a trilogy or longer it should be innovation every 2-3 games (like final fantasy).

Off the top of my head, Halo is a great example. Halo 2 was hailed as one of the greatest games of last generation and in reality the only thing it really did was allow masterchief to use both his hands and have online.

Halo 3 did exactly the same thing, touched up things and added minor additions (minor in the sense that it didn't change the way the game was played) and it was called over-hyped, even though it provided a better experience then Halo 1 and 2 (if you were to slap different names on each game and played them for the first time comparing them as competition, you would say halo 3 was the best).