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KBG29 said:

I can get on board with this 2019;

PlayStation 5

Price - $399.99 or $499.99 

I doubt sony will ever release a console more expensive than $399. They got burned bad with the PS3.

Processing - AMD APU  ~12TFLOP

This seems very reasonable. Especially being that thats what the vega20 7nm GPU is said to be pushing. According to AMD thats due in 2018. If sony goes for navi then they could throw in a ~16TF GPU in there. Navi is due out in 2019 (without delays). 

Memory - 16GB HBM RAM + 4GB DDR4 (As Intrinsic said)

Storage - 256GB m.2 + 1TB HDD SATA 3 + (Optional USB 3.2 Storage) *All User Upgradeable

This is a convoluted strategy. Don't forget these are consoles. Besides, by 2020 they could easily throw in a 1TB m.2 SSD. Even if its of the sata 3 variety which usually cost like half as much but is still capable of 400MB/s+ speeds. Then leave it to the user to throw in a faster nvme based m.2 SSD if they want. 

I/O - 6x USB 3.2 (2 front, 2 side, 2 back), Dedicated PSVR Ports in Front, Dedicated PSVR Camera Port Back, 1x HDMI 2.1

Lol.... hell no man, 6??? You will be lucky if we have 3. And sony will most likely keep the VR stuff as is. Makes no sense adding costs to the base system for something like VR. Just look at what happened with MS and kinect.

Media - 2 Skus, UHD Blu-ray or Digital Only (I don't want to have to buy a console with a disc drive anymore)

For this to happen, then sony would first need to make a version of the base PS4 without a BR drive to test the market. Basically to plant the seeds in peoples heads. If said test works out, then they can make a PS5 sku without a bluray drive and sell an external drive as an option. Which if you ask me is what they all should have done this gen. But this is a very touchy thing, they can't just do it at the start of a new gen. Too risky. 

 

To me, if PS5 is not going to be a 30TFLOP, 128GB HBM RAM, and 8TB m.2 Solid State Storage device in ~2025 that can blow people away with 4K TVs and capture the core audeince. Then it has to be a device that simplifies VR, and establishes a new base line for VR tracking and controls.

Lol... haha. 

my thoughts in bold :P