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Zucas said:
Doesn't mean PSP software was ever profitable. Remember PsP has fought a lot of piracy for one. Secondly it wasn't first seen as much of a gaming device rather a multimedia device. It's only recently that it's moreso seen as a gaming device.

The DS however has always been the developers handheld of choice.
NO it hasn't look at hese charts.

 From the thread I linked.

 

 

From the wise one Rol "

At launch and shortly after, the DS mostly got poor 3rd party games often consisting of minigames which utilized the stylus, with Sega's Project Rub (Feel the Magic XX/XY) being one of the better games. There was also a number of ports of N64 games, most of which didn't work out well, like Rayman 2.

The first good 3rd party game was Castlevania: Dawn of Sorrow in September 2005, but I think it was mainly developed on DS because the producer of the game didn't think that a 2D game would sell on the PSP (or the home consoles), so the DS was the only option to make the game for in his eyes.

By the middle of 2005 Japanese publishers had noticed that the DS could keep up with the PSP and that software sales on the DS were clearly better than on Sony's handheld. That, and development for the DS was much cheaper.

The releases of Nintendogs and Brain Training had a large impact on hardware sales in the latter half of 2005 and the DS really started to pull ahead of the PSP. In the first half of 2006 more worthwile 3rd party games were released and in the latter half of 2006 you could see the first results of projects started in mid 2005.

By 2007 the DS had a steady stream of quality 3rd party support and the handheld previously bashed, became praised by the same people."