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Otter said:

Super Mario Odyssey is 720p with jaggies in abundance. And Breadth of the Wild's (A Wii U game) is 900p with LOD that can still be scaled up. No doubt when Nintendo makes an Native zelda game, they'll be further away from a 1080p target whilst continuing to take shortcuts on LOD/VFX/Lighting as higher quality assets strain the hardware even more. Not to mention the potential for HDR/4k/Upscalling. 

But maybe it won't be of interest to you just as many people see PS4 Pro as pointless, but I doubt they'd have an issue selling a $149 SCD. 

 

The jaggies is because Nintendo is allergic to Anti-Aliasing. A technology that has existed for almost 20 years.
Partly that is due to the lack of hardware capability.




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