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LudicrousSpeed said:
Every project needs a "hype man" in pretty much every type of business. What I find weird here is hes almost passing the blame of their own shortcomings onto the idea that they just didn't have someone with enough pull to go in and fight for their game. Maybe do a good enough job making the game to where you don't need someone to basically go in and go Jerry Maguire for your game?

Imagine what kind of money pits/train wrecks games like this and Scalebound must have been. Microsoft has recently released Quantum Break, which must have had a HUGE budget based not only on development but hiring all of those well known actors and filming all that footage. And ReCore, which they priced at $40 and was a great game but a critical dud. I see this thread on GAF and talk about how MS must only want to fund guaranteed hits and I wonder what alternate reality these people have been living in this generation, lol.

No kidding.  Team Mattrick cancelled this game from a proven RPG developer but gave the greenlight to Fighter Within, Crimson Dragon, PowerStar Golf, LycoCycle, and Ryse.  Meanwhile, Obsidian moved forward to release a game that was successful on all fronts.  

We certainly can't say they made great decisions, lol.