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KingofTrolls said:
Of course it was worth it. Today the porting cost are so ridicously small, even smaller games are released on PS4/X1/PC combo and propably Switch will take some love ( Tegra chip ).

Good example is Gears of War 4 X1/PC - they have make a test in December with cross-play and the results are clear - 91% of participants were X1 owners, rest 9% were PC owners.
10 to 1 and MS still want to release their games on PC.

http://www.eurogamer.pl/articles/2017-01-29-gears-of-war-4-z-opcja-wspolnej-rozgrywki-na-pc-i-xbox-one

That's a bad example though. For a 3rd party developer like SE it's all about sales and nothing more. So their only benefit is additional sales that hopefully make up for the porting and support costs.

MS realeasing on Windows is something completely different. It's not about recouping development costs, it's about popularizing their platform. I doubt the amount of sales on PC is very high on the priority list for MS while for 3rd party developers it's the only thing that counts.



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