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Madhouse difficulty is both awesome and incredibly frustrating. Not only are the opponents much tougher, and you die in 2 or 3 hits, there are also less resources, almost no checkpoints and you have a limited amount of saves. Which means, that even after finally passing a boss fight, you could still die half an hour later and go all the way back before it.

While sneaking around the house is amazing, the boss fights fall apart on madhouse difficulty. First one is a bullet sponge but doable. Second turns into pretty much using a silly exploit. Third one a laughable shuffle around the pillar until the timer runs out, then keep dying in stage 2. I can't get past that one, gave up after 7 or 8 tries. I needed a break of having to run all the way back every time, collect everything on the way again, craft stuff again, get through the first stage again, then get tangled up in the psvr cord and get out of play area warnings before dying again...

I figured playing standing up would help with faster turning after getting nowhere while sitting, however the game spins you around to face the wrong way every time you get caught. Plus in all the fast movement you start to wander from the center spot, which doesn't help as the game still registers hits where it thinks your body should be. You can duck and dodge all you want, the game doesn't care. The floating hands stay in the same place as does your hit zone. You also can't really see your health in VR and sideways and backwards movement is severely restricted.

The real frustrating thing is that apart from the boss fights, madhouse difficulty is awesome and ramps up the tension to the extreme. You need to know where to hide, what escape routes you have and crawl as quietly as possible through the basement. I wish you could skip the boss fight or temporarily change difficulty so I could keep going with the good stuff.

Anyway gonna try a couple more times, then start over back on normal if still not successful. The VR experience is too awesome to give up on. I won't switch to 2D.