KBG29 said:
VR on PS4 Pro is really spot on from my experience. I havn't messed with it on the OG PS4 since the first month. Standard PS4 does fine, but the image quality on Pro is just enough nicer that it makes me more comfortable. That said, I think a PSVR2 with a 1440P HDR screen, and a PS4 Pro 2 with around 10 - 12TB, 16GB of RAM, and PSVR ports built in would definitly make things easier, and give the image quality people are used to from 1080p. I don't think VR is ever going to be cheap. If you are expecting a console and VR for $400 or less I don't think it is going to happen, unless you are buying 5 year old tech. Cutting edge console + VR Headset + Tracking Equipment + Motion Controls is probably always going to hover around $1,000. Go any cheap than that, and you will be compromising somewhere, and you don't want to compromise on VR. |
I dont agree in the slightless.As long as the VR device delivers what it is meant to deliver, it can be as cheap as it gets.That argument could also be implemented for consoles.If the big three really wanted, they could have gone for the cutting edge, and made their consoles cost $1000.But since the experience they wanted to deliver was possible with a weaker hardware, they went with the affordable option.The same will be the same for VR.As long as the technology used can deliver the experience they want, they can go as cheap as it is necessary.
Now, how long we are until we reach that point, no idea.Maybe it will still take 10 years, but we will reach that day.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







