| Nem said: First day impressions are always so skewed. I'd be more interested in seeing 6 month impressions, for example. |
I can only give you 3.5 month impressions so far, after about 30 games and 250+ hours spend on PSVR
It's frigging amazing. I don't even like Resident Evil all that much, and I already started a second playthrough on Madhouse difficulty. I don't even like playing on high difficulty, I usually just play on easy. I'm going to give it a try in VR. (First big fight was already quite a challenge)
Many sections had my jaw dropping to the floor again. I swear I could smell the candles and the damp caves I was exploring, or the wet air blowing in through the broken windows. Everytime I turn it on it seems a painful long wait until it switches to VR and every time it feels so good to be back in the virtual world. The freedom to look around, inspect things, look through bars and out windows, the much better sense of scale, improved awareness of surroundings, being able to quickly check all around you, superior aiming, and especially the amazing immersion level doesn't get old at all.
For comparison I tried Nvidia 3D shutter glasses in the late 90's. I played Descent 2 on a CRT projector. It was cool, definitely easier to dodge projectiles and the wall (I projected on) in my room vanished with the world both extending before it and behind it. However that was the only full game I completed on it. I tried a few more, yet the effect wasn't that impressive after a while without headtracking, plus the fov was still the same and limited to the 72" image portal in front of me. In less than a month I hardly bothered with it anymore. It hardly added anything to the experience, all the same restrictions applied. VR is completely different, a real game changer.







