Barkley said:
"The Rift DK1 was released on March 29, 2013,[19] and used a 7-inch (18 cm) screen with a significantly lower pixel switching time than the original prototype, reducing latency and motion blur when turning one's head quickly. The pixel fill was also better, reducing the screen door effect and making individual pixels less noticeable. The LCD was brighter and the color depth is 24 bits per pixel." Dunno sounds like to me they were already specifically tailoring the screen for VR experiences. |
I imagine they picked the most fitting out of what was available to them (while the Switches display might be picked with different criteria in mind - but it's also much newer), I doubt Oculus was anywhere near big enough to get a custom screen - especially as the DK1 afaik was sold at just $300







