Lafiel said:
the display of the DK1 wasn't intended for VR, it was a normal 7" tablet display |
"The Rift DK1 was released on March 29, 2013,[19] and used a 7-inch (18 cm) screen with a significantly lower pixel switching time than the original prototype, reducing latency and motion blur when turning one's head quickly. The pixel fill was also better, reducing the screen door effect and making individual pixels less noticeable. The LCD was brighter and the color depth is 24 bits per pixel."
Dunno sounds like to me they were already specifically tailoring the screen for VR experiences.







