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SamLeheny said:
It's a pretty great game, but I actually think the VR aspect kinda sucks. It definitely could be PSVR's killer app, but I think it needs a lot of simple tweaking.

It's not perfect, yet it wouldn't say it sucks. What kind of simple tweaks do you suggest?
For me, it could use better positioning of the arms (they don't turn or move with you if you play while standing), and less feet shuffling noises when you turn your head.

Azzanation said:
I still prefer to play RE7 on the big screen with the standard controllers. That's just me though.

It uses the standard controller. The few times it switches back to 2D big screen mode for a prerecorded cutscene feels like a big loss of immersion. Sure, the graphics look a lot better in the cutscene, yet also distant and flat.


I tried it on the base ps4 for comparison. Detail and lighting seem the same but it does run at a slightly lower resolution. Things in the distance are a bit more blurry and it looks like the game renders the edges at an even lower resolution. A bit like foveated rendering, except it can't track your pupils, so if you look down or at the side edges you notice a weird pattern. It's mostly noticeable at the bottom edge as you naturally tend to look down a bit.

You can see it on the screenshot above, although the effect is a it less pronounced in the headset. When you pay careful attention in well lit scenes you can notice that there's a center rectangle with everything around it rendered at half the resolution. (It's a very large rectangle in the headset, but you can notice the edges by looking around)

Some textures like Mia's hair are also a bit pixelated on the base ps4. Looks sharp on the pro.

Performance is the same anyway, biggest difference was the noise level. My base ps4 was quite loud running RE7, while I never noticed much noise from the pro. It plays the same, still looks good, yet nice to know the ps4 pro purchase wasn't for nothing. Certainly a bigger difference than 2240x1260 vs 1920x1080 in 2D.

The difference could be bigger later in the game. RE7 uses dynamic resolution, and there are some scenes where the pro lowers the resolution to keep the fps stable. Usually it only last a second when sprinting into a new area but I did have a few heavy effects fights with multiple enemies near the end where the resolution took a little longer to recover.

On with my second playthrough. Madhouse is quite a challenge already.