| sergiodaly said: You're sure? Xbox one game engine says - put this code bits in esram please. Scorpio says - what is esram? No need to emulate the hole game since the CPU and GPU has backwards compatible with the old instructions but the different memory scheme is going to have a workaround, and just because this is backwards compatible doesn't mean is automatically the same generation console. |
Scorpio might not need to care about eSRAM. It should be able to just brute force it with the proper abstraction.
Need more information first on how Microsoft has achieved it... But Quad-Drupling the L2 cache is likely to counter the reduction in eSRAM.

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