By using this site, you agree to our Privacy Policy and our Terms of Use. Close
HappySqurriel said:
dib8rman said:
Actually to give three examples two anecdotal the other more legitimate.

These are examples of accidental sales.

My friend works at a game store, well he's part owner, the other owner is kind of retarded when it comes to games; he tells him not to get "The Club" (he played the demo) the other owner goes out and buys 2 copies, my friend sais... "ok, whatever - watch what happens." Lo' and behold my friends friend walks into the store and buys The Club, of course my friend wanted to tell him no, but remaind neutral. The other owner goes home and within 2 hours my friends friend walks back in and complains how the game was crap and wants to trade it in.

On a larger scale and this is also anecdotal, Assassins Creed comes out, and everyone hypes it, at this point I just got my PS3 so I had no idea what to expect, I go out and buy it and beat the game, my friend (the one who owns the store and professional graphics whore) sees it being played and almost threw up at the repetative nature of the game, it was like redundancy within redundancy compounded into redundance sealed in a repetative bow tie.

RRR sold a crap load the first time, the game was crap - the 2nd time when the Wii's user base had basically doubled since the first RRR. RRR2 sold almost 1/2 of the first. This is all LTD.

On a serious note though, using Nintendo's model which is what Ubisoft claimed to want to achieve in 2008/9 a 'casual' or 'party' game has a lasting appeal, for an example of those who have achieved this kind of long standing sales trend that aren't Nintendo look for MySims and Mario & Sonic at the Olympics, games like these that continue to sell inspires growth for new IP's while sustaining profits, in other words it sponsors innovation.

It's still to be seen if Ubisoft simply did another RRR but due to the DS userbase not being familiar with the IP they bought it out of ignorance (redundant I know).

But this will be a very good outing, it will show if these 'non-gamers' are paying attention to publishers or just the titles name.

Should RRR3 underperform compared to RRR2 as RRR2 underperformed to RRR then it's clear the wii owners who could of had an interest in that IP knew it was probably bad from just the name (This is withstanding people getting RRR as an extra software for the balance board, mainly because the theory is the majority of Wii owners don't continously buy software.)

Not to say RRR2 didn't sell - it's just that it didn't sell like a Nintendo game, I didn't hear about it not getting commerical time.

Also RRR2 out of fairness wasn't released in Japan, however RRR failed horribly in japan anyway, sold in the hundreds each week.

Except that Rayman Raving Rabbids 2 hasn't underperformed compared to Rayman Raving Rabbids (the sales are 1.2 Million vs. 1.3 Million), it just demonstrated the slow and steady sales that Wii games are building a reputation for having.


 I thought I was being quite fair, when you compare install bases then to now and the supply demand issue, relatively it grossly underperformed, considering their actions. 



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D