| HollyGamer said:
"The company announced numbers in the black for the organization as a whole, as you can see below.
We also get specific results for the More Personal Computing segment of the company, which includes gaming. Revenue for the gaming business was reported at $3,595 million. That’s more than twice as much as the revenue registered in the first quarter of the fiscal year, but that’s a given due to the holiday season. Active Xbox Live users were 55 million during the quarter, up from 47 million in the first quarter of the fiscal year, also showing a 15% growth year-on-year. This marks a new record across Xbox platforms, Windows 10 and mobile devices. Gaming revenue dropped by 3% year-on-year (-1% in constant currency) due to lower Xbox console revenue caused by lower pricing and sales volume. This was partly offset by a strong performance of software and services. Revenue in this segment grew by 18% (21% in constant currency) with digital purchases reaching one billion dollars in revenue during the quarter due to “continued adoption of digital distribution and a strong game lineup.” As usual, It’s worth mentioning that the lower console sales volume isn’t necessarily related to the Xbox One, but they most probably come from the Xbox 360 side of the business." |
10-Q at Marketwatch has given the breakdown on gaming revenue:
"Gaming revenue decreased $104 million or 3%, primarily due to lower Xbox hardware revenue, offset in part by higher revenue from Xbox software and services. Xbox hardware revenue decreased 22%, mainly due to lower prices of consoles sold and a decline in volume of consoles sold. Xbox software and services revenue increased 18%, driven by a higher volume of Xbox Live transactions and revenue per transaction."








