Wright said:
I don't really get the analogy. In neither scenario you've proposed you have to pay again for the product you've acquired. The F2P game is Free to Play, minus microtransactions. The console game is bought once, and never paid for it again (minus the console's online fee in itself, which I don't pay either). There's not a single instance here where you have to pay for the game over and over and over and over. Funny that you say "The second most successful MMO after WoW", especially considering League of Legend, Heartsone, and probably Dota 2 are probably far more successful than both games you've mentioned. I can give my money to Square happily to their games where I only have to play once. People is free to spend their money how they want; Square's business model with XIV doesn't have value for me due to its restrictive fee nature. |
You don't get my analogy, but then compare MMOs to Dota and LoL. Apples and oranges...
My analogy is really easy to understand though. You don't see the value in a paid MMO, just like others don't see a value in a paid game. Different senses of value, that's all. You don't see the value, we get it. Don't buy it then, like I said SE doesn't care and will survive anyway, because a lot of other people do.







