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badgenome said:
VAMatt said:

I think this is largely true across all platforms and all  AAA developers.  Games are *mostly* the same as the games that came before.  That's natural.  Huge money is spent making most big games.  Risks, such as trying unproven mechanics or genres, are very difficult to justify.  Many millions can be lost if things don't work out as hoped.

To a degree, sure, but Sony really likes to choose those super long, cinematic sequences like the hunting scene from GOW or the Uncharted one with Chloe in Derkaderkastan from PSX recently. It always gives me an overwhelming sense of deja vu.

This doesn't make any sense. GOW and Uncharted TLL were nothing alike. How does hunting compare to sneaking around? The setting, action and atmosphere were nothing alike and neither were the setting or tone. This is just a pointless criticism as is this entire tgread. Also the hunting scene was to show the bond between Kratos and his son. What exactly was wrong with it? It wasn't even cinematic. Only on the internet do I see people nitpicking for no reason. Yet GOW trailer is the most viewed on YouTube since E3. Sony is doing something right.