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fatslob-:O said:
curl-6 said:

But almost every dev other than Nintendo employs AA on pretty much all hardware from Xbox 360 upwards, even in 60fps games like COD.

COD games were usually sub-HD on the last gen HD twins so the teams at Activision traded in resolution for framerate and some anti-aliasing ... 

Again, games make these different trade-offs all the time ...

To be fair CoD didn't always maintain 60fps last gen though, it would often drop down to the low 40's.
On the Xbox 360 CoD would usually employ 2x MSAA, which helps make up for the resolution deficit.

I would personally rather 2x cheap AA than nothing at all, even if the resolution is slightly decreased to make up for that.
CoD would run at 960x544 on the PS3 and 1040x608 on the 360, so it was far from being "HD" but still looked acceptable because there was at-least some AA.

If you had a Switch game with a native resolution of 1280x720. I would be happy if they cut back on the resolution so it was 1024x576 but then throw more AA at the problem.
The goal is to make a terrible resolution like 720P look it's best.



--::{PC Gaming Master Race}::--