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Snoopy said:
haxxiy said:

It doesn't work like that, otherwise graphics would get exponentially better since every new die shrink would mean graphics become twice as good, over and over. In reality it's sort of the opposite, for you need exponentially more computational power to get the appearance of graphics improving on a linear rate.

Unless you want to believe the 200 GFLOPS difference between the Dreamcast and the PS3 yielded the same perceived graphical benefis as the PS4 Pro GPU against the very same GPU theoretically clocked a mere 4% slower.

The graphics have improve pretty well because there is no way I can see games like Uncharted 4  running on last gen consoles.

I'm not sure how that relates to Haxxiy's point at all, that you should use proportional power difference rather than numerical.