JRPGfan said: They are going to use special techniques like sony does to reach that 4k tag their aiming for. |
Correct.
JRPGfan said: Sparce rendering (this is like Sony's checkerboarding, expect instead of being 1800p due to this technique, they are aiming for 2160p). |
Thus this is likely not a Sony invention, but an AMD one.
JRPGfan said: Half rendering (the native buffer is 4k, all the other parts run lower resolutions, shadows, ambient occlusion, light, ect ect effects where thats possible). |
This has been done for years. Especially last generation where the game is natively run at a certain resolution with things like light shafts rendered at a lower resolution.
JRPGfan said: "this might suggest that the scorpio isnt the "true" 4k console, that microsoft marketed it as" - digital foundry. |
Well. If the PC can't do it.......................
Random_Matt said: Jag cores, lol. |
I can safely say that I called it before Digital Foundry. ;)
On the bright side, more games should run at a higher resolution and/or framerate more often than the Playstation even if all else remains identical.
--::{PC Gaming Master Race}::--