BraLoD said:
JRPGfan said:
They are going to use special techniques like sony does to reach that 4k tag their aiming for.
Half rendering (the native buffer is 4k, all the other parts run lower resolutions, shadows, ambient occlusion, light, ect ect effects where thats possible).
Sparce rendering (this is like Sony's checkerboarding, expect instead of being 1800p due to this technique, they are aiming for 2160p).
"this might suggest that the scorpio isnt the "true" 4k console, that microsoft marketed it as" - digital foundry.
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Wait, wasn't it really true 4k?
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Thats the irony isnt it? they where downplaying Sony's PS4pro for useing special techniques to reach 4k.
Saying "its not true native 4k", and the plan all along was for them to do something simular.
I think theres going to be alot of Xbox users, that are dissapointed when the scorpio turns out to be much like the PS4pro is.
Its not just magically going to save the xbox one, and make it sell a million times faster.