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Bandorr said:
JRPGfan said:

They are going to use special techniques like sony does to reach that 4k tag their aiming for.

Half rendering (the native buffer is 4k, all the other parts run lower resolutions, shadows, ambient occlusion, light, ect ect effects where thats possible).

Sparce rendering (this is like Sony's checkerboarding, expect instead of being 1800p due to this technique, they are aiming for 2160p).

"this might suggest that the scorpio isnt the "true" 4k console, that microsoft marketed it as" - digital foundry.

Having read the comments, then moved over to neogaf(or should I say thou whose name shall not be spoken?) they have both have the same general consensus.

Many people are saying this is Microsofts pro. That it will basically do what the PS4 pro does.

Wasn't there something about the ram being different so backwards compatability with the xb1/s will be harder?

Yes the ESRAM is gone now in the scorpio.

That means more hassle for developers, when they make Xbox One games.

They ll have to use differnt methodes of optimisations for the xbox one + slim and the scorpio.

Maybe thats the case with the PS4 vs PS4pro as well? however the differnt memory is probably going to make it take a little bit extra effort.