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RolStoppable said:
Why again would quality feedback only make sense for VR games?

Its not like it doesnt make sense for normal games, but from what people are telling its mostly used in 1,2 Switch and ARMS, which begs the question, why the hell is it there in the first place?
But more importantly, VR really banks big on you being immersed in the game. I tried a whole lot of simple but fun minigames on HTC Vive last Gamescom (tennis, fruit ninja, that space pirate training thingy, etc...) and one of the biggest problems was that I kept overswinging my virtual paddle/blade/whatever because I expected some feedback or resistance where there wasnt any. The HD rumble COULD help there, but again, I'm just spitballing. Could also be that its a classic Nintendo "this sounds fun, lets implement and never use it"-macguffin.



The new guy.

Sorry for possible mistakes, not a native speaker!