Faelco said:
This. Forget the gameplay changes made in Awakening and make a real SRPG again. Just put an "Automatic victory" difficulty level in it for people to be happy. |
Conquest is too easy to break, to be honest. I can wipe the floor on Chapter 18 with everyone but Xander and I being underleveled. I just have to find a way to deal with those pesky reinforcements without running down the clock.
Oh, and by underleveled (<Lv22), I mean that I dragged characters like: Lv15 Mozu, Lv15 Laslow, Lv16 Nyx, Lv16 Keaton, Lv17 Beruka, Lv18 Kaze...power-leveling is made way too easy by the new Support system.
And, to be fair, I'd also like a few changes from the Radiant Dawn system. A fog-of-war mechanic that is actually based on sight range and not "I can see through walls because of my torch," weapons degrading instead of outright breaking, and segmented maps like the Rainbow Sage map in Conquest (think multi-storey fortress).
There is a lot more I'd wish for, but this is Fire Emblem, not my personal pet strategy game.
SuperNova said:
Lyn, while being technically royalty, didn't know that she was until someone straight up slaughtered the majority of her tribe. She mostly went out to fight to protect the people of her tribe and to get to know her only remaining blood relative. |
I don't count her because she really does wind up a lord during the course of the game. Micaiah, on the other hand, has to wait until the end of hers.

I WON A BET AGAINST AZUREN! WOOOOOOOOOOAAAAAAAAHHHHHHHHHHHHHHHHHHH
:3







