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LivingMetal said:

 

We knew straight away that something felt off about it when you experience movement in VR, even when it felt fine on the screen. I think it’s a great way of controlling it. Just looking at what you want to aim at is such a direct way of inputting.”

Wait - so it feels off when you move in VR....and that's somehow a good thing now?

With a sencente like that I expect an:'but we found a way to resolve the issues' to follow not what amounts to:'Eh, we left it in. Motion sickness is a feature now.'

Maybe I'm reading this wrong?