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bananaking21 said:
ShadowSoldier said:

As someone that is going through the Witcher again since the original vanilla run and as someone who beat FFXV shortly before...I can't agree more. It's one thing to have a SHIT ton of side quests. But what's the point if their all the same thing basically and are of no consequence. The Witcher 3's SideQuests have the potential to be something mundane as Slaying monsters and gathering herbs to overarching plots that actually affect the story and game.

even with the most basic side quests, they at least try put a story/back ground to it. heck, sometimes a side mission just seems pretty small, but you can run into the character later on or know what happened to them. like one of the first side quests in white orchard where you have to give a woman swallow to help her heal. if you go to the nilfgaardian camps in velen, you might run into someone who knows her, and tells you what happened to her after. the whole quest is pretty simple, yet it has its own interesting little hook. it what makes the world feel alive.

 

and of course there are side quests like the bloody baron, helping triss and yen, helping Crach's daughter and son. after finishing my first play through, when ever i looked back at the game  i honestly thought those were part of the main missions. 

Honestly. I was just doing random sidequests in order to level up and I somehow stumbled upon Letho and not only was I able to save him but recruit him to Kaer Morhen as well. Where I'm suspecting he'll have a role to play during the end game. But look at that. A sidequest is laying the groundwork for a milestone battle in the game.



Black Women Are The Most Beautiful Women On The Planet.

"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi