By using this site, you agree to our Privacy Policy and our Terms of Use. Close
ShadowSoldier said:
bananaking21 said:
to me the number of side quests isnt as important as the quality of the side quests. the best example of side quests done right is The Witcher 3, deep and interesting side quests, with memorable characters and back ground stories. sure, some are great, some arent as. but thats how things go.

a side quests should be interesting. doesnt have to be long. for example the stranger side quests in Red Dead Redemption. there werent many, but they were interesting, some really interesting. and they made the world feel alive.

Farcry Primal as a SHIT TON of side quests, but they all lack depth and context. do this, do that and its done. and even though im a huge farcry fan, the side quests in primal got boring after a while, despite the gameplay being really solid.

in short, its not just about quantity, its about quality.

As someone that is going through the Witcher again since the original vanilla run and as someone who beat FFXV shortly before...I can't agree more. It's one thing to have a SHIT ton of side quests. But what's the point if their all the same thing basically and are of no consequence. The Witcher 3's SideQuests have the potential to be something mundane as Slaying monsters and gathering herbs to overarching plots that actually affect the story and game.

even with the most basic side quests, they at least try put a story/back ground to it. heck, sometimes a side mission just seems pretty small, but you can run into the character later on or know what happened to them. like one of the first side quests in white orchard where you have to give a woman swallow to help her heal. if you go to the nilfgaardian camps in velen, you might run into someone who knows her, and tells you what happened to her after. the whole quest is pretty simple, yet it has its own interesting little hook. it what makes the world feel alive.

 

and of course there are side quests like the bloody baron, helping triss and yen, helping Crach's daughter and son. after finishing my first play through, when ever i looked back at the game  i honestly thought those were part of the main missions.