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Hynad said:
curl-6 said:

They were able to do so because Wii games were 6th gen in complexity and DS games 4th/5th gen. Not so easy now that one platform is PS3/360 tier and the other 6th gen tier.

It's one gen behind like the Wii was. I don't see how this is any different. 

That's not what he was getting at.

Wii was an SD console & DS games were mostly simple 2D games.

Wii U is an HD console & 3DS games had more complex 3D worlds.

Development resources had to increase alot from DS/Wii to 3DS/Wii U.

If Nintendo were to continue having seperate hardware, we would be looking at a Vita level handheld and a XBO level console making it even harder for them to support two platforms, instead they have decided to create a single platform that is pretty much right in the middle.



When the herd loses its way, the shepard must kill the bull that leads them astray.