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LordTheNightKnight said:
 

Lazy

1 a: disinclined to activity or exertion : not energetic or vigorous

b: encouraging inactivity or indolence lazy summer day>

2: moving slowly : sluggish

3: droopy, lax lazy ears>

4: placed on its side <lazy E livestock brand>

5: not rigorous or strict <lazy scholarship>

 

Neither of those has to do with the outcome of work. The team was working their asses off to have the game completed in time for the Wii launch. You don't have any grounds to call the result lazy, because there is no defintion of lazy that has to do with results.

 

And setting a precedent doesn't count either. The developers only looking at the waggle part of the game, makes THEM the lazy ones. Lazy isn't defined as the cause of laziness in others. Their laziness is the laziness.

So it's still bullshit to call it a lazy port. Your grounds are not part of the definition, and the work they put into it makes it not even the real definition.

 


I know you didn't see where I admitted I was wrong (because I edited it in), but your reasoning is also wrong. The first definition is what we are talking about, as in the results (the port) appear to be of laziness. (Edit: it could also be the last definition, i.e. the port was not worked on rigorously)'

(Edit2: Just to further explain, the use of an adjective on a noun which represents a inanimate object (a game) usually is describing some quality of that object which is held because of the actions of people. In this case the noun "port" isn't refering to the game it is refering to the action which makes the game, which is why we don't say lazy game. Other examples: quick build, hasty assumption)



I would cite regulation, but I know you will simply ignore it.