MikeB on 02 June 2008
@ disolitude
In any case, the problem with the PS3 is not the Cell...its the RSX GPU.
The main "problem" with the PS3 are the Cell's SPUs', a radically different but extremely powerful approach. The RSX is mainly a PC style GPU, this apart from how the GPU is able to potentially take advantage of the Cell. The RSX is in many ways more powerful than the Xenos, such as allowing for more shader ops/sec. The Xenos' main advantage as well as a disadvantage for the long run is its reliance upon its daughter chip approach. The PS3 has far more system bandwidth and fewer bottlenecks.
The main reasons why some 360 to PS3 ports are better on the 360 is due the 360 being better able to handle inefficiently designed game engines (but the dev approaches needed to get the most out of the Cell are beneficial to the 360 as well), the platform's one year headstart providing developers more time to get to know the system and tools which are more similar to those available for Windows PCs.
Talented developers given enough time will be able to push the PS3 much further than will be possible on the 360.