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Coglestop said:
No HUD has been done before, even by survival horror games... Some of the Silent Hill games come to mind...

Black & white as a stylistic choice for an entire game hasn't been done before, but other games have toyed around with the idea of a limited color palette. Kingdom Hearts 2 had a whole section in monochrome, for instance. Heck, the upcoming Wii title Mad World has EVERYTHING be black & white except for the blood.

The upcoming game DeBlob uses colorizing a monochromatic landscape as a gameplay element, which I find a much more interesting concept than just making a survival horror game black & white to add atmosphere, yet Sadness has more hype... I just don't get why.

As far as outsourcing goes... Yes, companies outsource all the time, but small teams normally don't have the resources to outsource.

As far as Mortal Kombat vs. Mortal Kombat Armageddon goes... You can't really compare a simple 2d fighter designed for early 90's arcades with a 3d fighter made for 6th generation consoles. Required art assets for a 'big game' have increased substantially over the past decade and a half.
That's reaching.  You're trying to negate the unique qualities of Sadness by associating other games that have done A or B or C but not all together.  Like I said, this isn't generic shooer 23161 (read: not something done to death already).

DeBlob's monochromatic presentation is a gameplay factor, not an atmospheric artistic one.

Are you sure small teams don't have the funds to outsource?   Are you just assuming or are you intimately familiar enough with many small developers to know their budgetary constraints and cost of outsourcing or revenue sharing opportunities?

You completely missed my point regrding the MK's.  The first title was low budget, small team (even for that day and age) but the focus and direction created something wonderful.   Now the big boys step in 2005 to work on MK:A and focus is lost, direction gets magnetized, and the end result bears little resemblence to the magic created by the little guys.

Lost Winds vs Lair.  If you want something more current.
Lost Winds = Small team with a focus.
Lair = Large team with a publisher enforcing demands.



The rEVOLution is not being televised