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Alkibiádēs said:
Hynad said:

Like you do with him, I'm gauging you based on your bahaviour around the forums as a whole. Not just this here thread. 

And let's not act like the comment I quoted from you was talking about the 3DS. And if we were, I would point out the hypcorisy. After all, you say the 3DS is crap, like Norm complains about the Switch. But do you know what it takes to make a game console? Why don't you go and make one?

I already said what I would change about the 3DS. Drop the 3D effect to cut down on the price and make it more powerful at the same time. I don't know how that 3D gimmick made it out of their R & D phase, it's simply not impressive at all, they should have realized that before they released the 3DS. It's also impossible to market as its something you need to see with your own eyes. You can market motion control and touch screen controls, but good luck making a decent TV ad about the 3D effect. Nintendo pretty much gave up on the 3D effect themselves eventually. Sun & Moon don't even use it. 

Norm says it should have been an easy home run, as if developing a new console is easy. He doesn't even say what they should have done differently. Just a post with no substance. If the Gamecube showed anything, it's that making a powerful traditional console is not the answer for Nintendo for making a succesful console. It's not that simple. What works for Playstation doesn't necessarily work for Nintendo. 

Whether the Switch will be succesful I don't know. If it's too expensive Nintendo can always cut the price. I don't know if they will make good use of the motion controls this time, or the HD rumble effect. If they do, then they didn't make the same mistakes as they did with the 3DS. I doubt the HD rumble tech is all that expensive anyway. Motion controls won't be expensive anymore either. The joy cons cost $80, which is around $15 more expensive as the PS4 controller when it came out. But since the joy cons can function as two controllers it has a better value proposition anyway. 

Their new IP, Arms, is at least a good indication on what they want to do with the motion controls this time around. Seems like a solid new IP. I hope more games like that are coming out. 

The only major mistake (we currently know of) is imo not having a pack-in game. I can't see 1-2 Switch selling well at full retail price. It simply doesn't look like a full-priced game and it would have been an ideal pack-in game to show of the new tech. I can't see many people buying this party game. 

I will gladly go through what I think Nintendo needed to do to make the Switch a success and none of them are just making another Playstation.

1. Have some sort of achievement system. Not everyone cares about them, but there are a lot of people who do and implementing such a system would have been an easy way to make them happy and would have been a good indicator to everyone else that Nintendo understood the current conosle ecosystem.

2. Integrated voice chat! This is such a no brainer feature that there are a lot of people flat out refuse to believe it's not actually there. It's 2017 and to sell a system that doesn't offer it is quite frankly silly. Including it would hugely improve the experience playing online for people who want to talk to the people they're playing with and would once again show the world that they aren't living in the past.

3. An at least compitent games incentive for it's online service. One NES or SNES game to rent a month is woefully inadequite compared to what the competion offers and is actually probably worse than not offering anything from a PR perspective. Nintendo has a huge catalog of great games and giving it's subscribers at least one or two free N64 or Gamecube games a month should be well inside the realm of posibility considering what Xbox and PlayStation offer.

4. Have as many of the major streaming and entertainment apps available at launch as possible. When even the 3DS has access to Netflix, and the PS TV, a $99 mini console, was shredded for excluding streaming apps, there's really no excuse for a $300 portable device to be missing them. It sevearly limits in functionality and usefulness outside of gaming and just looks bad.

5. Allow access to all VC games bought on the Wii and Wii U. Mostly this would just be a good feature for loyal Nintendo fans who have spent a lot of money over the years buying games of the VC who may be pretty unhappy to learn that they might have to buy them all over again.

6. Put more effort into securing 3rd party content. I understand that the Switch likely won't get much in the way of big AAA games. But if at their big unveiling they have to show off Rayman Legends as an example of 3rd party support...they aren't doing a good enough job. AA games, NEWER indies, Madden, Just something they showed a little bit more commitment.

7. Be more open about what's going on. In  recent interview with Kotaku Nintendo responded to 5 of the 11 questions they were asked with "We have nothing to announce at this time". With less than a month and a half to go before launch that's not really good enough. They either need to have answers, or they needed to wait until they did to put this thing out there.

 

Even if it's not exactly what I personally wanted, I can see the appeal of the hybrid system. But Honestly, I think they're rushing the system out to launch with Zelda. From what we've seen I'm not sure Nintendo is really ready to go here.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.