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Grey Acumen said:
bardicverse said:
picko said: " The other reason why the Wii does not receive quality third party software is incentives. There is little incentive for developers to make quality software on the Wii. Whilst it would be difficult to get numbers on this I would imagine that Wii gamers are inelastic to game budget (with budget as a proxy for quality), that is you can make cheap games without losing a significant amount of sales and you don't gain a significant amount of sales by increasing budget. Therefore why spend more on a game?"

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So the incentive to develop AAA games on the Wii is high, because the game can shine through the lackluster games easily.

AND WE HAVE A WINNER!

Congratulations, bardic verse, now that you accurately stated, pretty much inarguably the most obvious reason that developers should be putting in about 10x the effort they are now, what are you going to do next?


Ummm.. I'm going to Disney World? ;)

Actually, once the PC version of our FPS is done, we'd like to investigate what it would take to get it on WiiWare.... and none of this random waggle crap. We want to implement 1:1 movement like how the bat works in Wii Sports baseball.  I'd been recently working out how to get a large game to fit onto WiiWare, due to space limitations. This is off topic of your original post, but I had an idea yesterday, to have all the game levels on the network, and you download each level per session. If the contents of the level are only say 20 MB big, it should take a fairly short amount of time to download. If you purchase add on levels, your purchases stay tracked on the server sort of like how iTunes remembers which songs you bought if your hd gets wiped out. Thoughts on that?