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potato_hamster said:

Things that were possible but unlikely before the Nintendo swtich launch:

- only 3-4 day one launch games
- paid online service with little to no details about how it functions
- paid online service "free" games are only licenced to users for a month
- no pack-in game 
- no Mario game at launch
- using an app for match making and voice chat
- charging for that matchmaking voice chat app
- including a joycon dock that does not have a USB charging passthrough
- $90 price for the dock
- $80 price for a pair of joycons
- $50 price for a single joycon
- $70 price for a pro controller
- $30 price for a joycon dock with USB charging passthrough
- everything that is 1-2 Switch

need I go on?


You keep giving Nintendo way way way too much credit. Everything about the Switch demonstrates that Nintendo is constantly struggling with giving their most loyal fans just enough to suck every last dollar out of their fanbase with as little effort as possible. Selling a new handheld, and putting to rest the idea that the Switch is in fact primarily a home console is a very, very Nintendo thing to do.

What's wrong with no pack-in game? Sony and Microsoft don't include a pack-in game at the launch of their consoles either. Why is it a negative for Nintendo? 

And what about no Mario game at launch? There's a Zelda game ready for launch. And Mario is coming later this year as well. Why is it an obligation for Nintendo to release their systems with a Mario game?