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bananaking21 said:
Or because Sony is dominating the living shit out of them.

Actually what Phil Spencer said was 100% the truth.... from a certain point of view.


And you are absolutely legit from another perspective. Microsoft used to love trouting their numbers last gen every E3 to remind people how big their epeen is to get more gamers to board the hype train.

Zkuq said:
aLkaLiNE said:

It just dawned on me that this thread has made it this far with people defending the lack of numbers in favor of MAU and we don't even know the MAU.

 

Phil Spencer's good. He's real fucking good.

 

Wait, they were at 48 million by January of 2016

https://www.google.com/amp/s/mspoweruser.com/microsofts-xbox-live-now-has-48-million-active-users/amp/?client=safari

 

And 47 million by October of 2016. I wonder how it's changed since then.

https://www.google.com/amp/s/www.vg247.com/2016/10/20/microsoft-q1-2017-gaming-revenue-declined-5-xbox-live-down-2m-over-last-quarter/amp/?client=safari

Heh, that's actually a really good point. Too bad the numbers are actually available, like you found. Anyway, those sounds like pretty healthy numbers to me, even though there's been some decline.

This is very interesting because we can take a rough estimate of how many people have stuck with their Xbox 360. It's actually a really fine case in point to Sony's counter argument of avoiding backwards compatibly to focus on being more forward thinking. Sony got a lot of flack this decision but if we look in retrospect of that amount of resources Microsoft spent in making the Xbox One backwards compatible and how long it's taking them to convert games. We can being to take into perspective that Sony really march on forward with great efficiently and bringing us a more steady stream of games and stuff like PSVR. Sony's forward thinking mentality put them in the lead and they have been very efficient at allocating their resources and observing the needs and desires of the gamer.

I find these numbers really striking in my eyes.