dexterlablab1 said:
Ok, you people need to stop making excuses for bad news. Are you really sitting here, in not so many words, saying it's ok for someone to dictate whether something is good for your or not rather than YOU deciding for yourself with your own opinions? Do you guys know part of the reason Sony took away a vast majority of support from Nintendo when the PS1 arrived? It was because Nintendo had the SAME mentality Spencer is trying to excuse for right now. Nintendo had the "seal of quality", you know, that gold star on the cartridges that said in a nutshell Nintendo approved of a game. Nintendo would basically decided if customers would like the game rather than let people see for themselves, basically saying to developers "it's our way or no way". So when the PS1 came out and developers didn't have to go through that heavy mandate, they jumped to the PS brand. And to this day Nintendo's 3rd party relations haven't recovered since. Now sure, some games will be crap. But some games will also be gems. But it should be the customers' choice as to what is what, not some corporate suit. |
Your mistake is in assuming we dont dismiss Scalebound based on our own opinions. When Scalebound was shown, it already looked like garbage. Not just a bad game, but absolute garbage. It was already off my purchase list. MS canceling the game is just confirmation.
Recore scored terribly, and retailed for only $40. Yet MS released it. Lococycle was terrible, yet they released it. Scalebound looked abysmal, and the project was so bad, MS canceled it. And nothing of value was lost. This isn't a situation like Propeller Arena on the Dreamcast, where the game had positive impressions and good looking media, was basically finished, and was canceled for reasons entirely unrelated to the game. This was a shit looking game put out of its misery.
The Nintendo seal was more of a "this game/peripheral is guaranteed to work" than any sort of "hey, this game is good". Sony got third party publishers thanks to userbase and money. Discs cost less to produce than carts and Sony offered much lower licensing fees than Nintendo, something they did to establish relationships with publishers.
Yeah, some games are gems. And some games are Aliens: CM. Or Fighter Within. Not all projects are worth saving. There's no reason any of the big three should throw money away like that.







